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Checklist for adding a new build:

  • ask video creators for permission; make sure to credit them in the caption of the video
  • check template codes
  • update build template whenever there was a balance patch affecting the build

Insert template here

The <Specialization name=""/> is a ... introduction to the build, what roll does it fill. Does it generate any useful boons or have any notable skills? Maybe something about the builds playstyle and the fractals it performs well in (and the ones it doesn't).  

<Divider text="Equipment"/>
<CharacterWithAr>  
<Character title="Insert Build Title Here" gear='{"attributes":{"profession":"Ranger","specialization":"Soulbeast","data":{"Health":22022,"Armor":2493,"Power":4170,"Precision":2111,"Toughness":1375,"Vitality":1690,"Ferocity":2386,"Condition Damage":900,"Expertise":0,"Concentration":225,"Healing Power":0,"Agony Resistance":150,"Condition Duration":0.1,"Boon Duration":0.15,"Critical Chance":1.079047619047619,"Critical Damage":3.0906666666666665,"Power Coefficient":3310,"Power2 Coefficient":0,"Burning Coefficient":0,"Bleeding Coefficient":2.28,"Poison Coefficient":0.41,"Torment Coefficient":0,"Confusion Coefficient":0,"Flat DPS":0,"Siphon Base Coefficient":139.75,"Effective Power":35499.88449194001,"NonCrit Effective Power":11486.1576225,"Power DPS":45246.290977405246,"Power2 DPS":0,"Siphon DPS":139.75,"Bleeding Damage":118.75,"Bleeding Stacks":2.508,"Bleeding DPS":297.825,"Burning Damage":422.65625,"Burning Stacks":0,"Burning DPS":0,"Confusion Damage":127.321875,"Confusion Stacks":0,"Confusion DPS":0,"Poison Damage":136.71875,"Poison Stacks":0.451,"Poison DPS":61.66015625,"Torment Damage":176.25,"Torment Stacks":0,"Torment DPS":0,"Damage":45745.52613365524,"Effective Health":109255414.92537315,"Survivability":55544.186540606584,"Effective Healing":390,"Healing":390}},"armor":{"weight":"Medium","helmAffix":"Berserker","helmRuneId":24836,"helmRune":"Scholar","helmRuneCount":6,"helmInfusionId":37131,"shouldersAffix":"Berserker","shouldersRuneId":24836,"shouldersRune":"Scholar","shouldersRuneCount":6,"shouldersInfusionId":37131,"coatAffix":"Berserker","coatRuneId":24836,"coatRune":"Scholar","coatRuneCount":6,"coatInfusionId":37131,"glovesAffix":"Berserker","glovesRuneId":24836,"glovesRune":"Scholar","glovesRuneCount":6,"glovesInfusionId":37131,"leggingsAffix":"Berserker","leggingsRuneId":24836,"leggingsRune":"Scholar","leggingsRuneCount":6,"leggingsInfusionId":37131,"bootsAffix":"Berserker","bootsRuneId":24836,"bootsRune":"Scholar","bootsRuneCount":6,"bootsInfusionId":37131},"weapon":{"weapon1MainId":30699,"weapon1MainType":"Sword","weapon1MainSigil1Id":24615,"weapon1MainAffix":"Berserker","weapon1MainInfusion1Id":37131,"weapon1OffId":76158,"weapon1OffType":"Axe","weapon1OffSigilId":24868,"weapon1OffAffix":"Berserker","weapon1OffInfusionId":37131,"weapon2MainId":30690,"weapon2MainType":"Hammer","weapon2MainSigil1Id":24615,"weapon2MainAffix":"Berserker","weapon2MainInfusion1Id":37131,"weapon2MainInfusion2Id":37131,"weapon2MainSigil2Id":24868},"backAndTrinket":{"backItemAffix":"Berserker","backItemInfusion1Id":37131,"backItemInfusion2Id":37131,"amuletAffix":"Berserker","ring1Affix":"Berserker","ring1Infusion1Id":37131,"ring1Infusion2Id":37131,"ring1Infusion3Id":37131,"ring2Affix":"Berserker","ring2Infusion1Id":37131,"ring2Infusion2Id":37131,"ring2Infusion3Id":37131,"accessory1Affix":"Berserker","accessory1InfusionId":37131,"accessory2Affix":"Berserker","accessory2InfusionId":37131},"consumables":{"foodId":91805,"utilityId":77569,"relicId":100947},"skills":{"healId":31914,"utility1Id":"","utility2Id":12492,"utility3Id":12633,"eliteId":45717},"assumedBuffs":{"value":[{"id":"might","type":"Boon"},{"id":"fury","type":"Boon"},{"id":"protection","type":"Boon"},{"id":"vulnerability","type":"Condition"},{"id":"jade-bot","gw2id":96613,"type":"Item"},{"id":"omnipotion","gw2id":79722,"type":"Item"}]},"traits":{"selection":[[0,1016,1888],[1606,970,1066],[2071,2161,2143]],"lines":[30,32,55]}}'>

The section above (or below if you lok at it in the preview window) is generated by the gear optimiser. Once you have generated a build, click the development tab and select the weapons and skills you want to include and copy the code to clipboard, then insert it here. Feel free to change things like sigils, infusions or anything else as required, but consider the impact it might have to the build stats, these should be as accurtate as possible!

This section is used for build notes. Any variations that are commonly made, or additional weapons/sigils that might be needed. Finally a link to check out the [gear optimizer](https://optimizer.discretize.eu/) for more variants.
</Character>
</CharacterWithAr>

<Divider text="Build"/>

<Grid>
<GridItem sm="7">
### Traits
<Traits traits1Id="8" traits1="Skirmishing" traits1Id="30" traits1SelectedIds="1069,1700,1888"  traits2Id="32" traits2="Beastmastery" traits2SelectedIds="1072,970,1066" traits3Id="55" traits3="Soulbeast" traits3SelectedIds="2071,2085,2143" unembossed/>

### Situational Traits

|                                                       |                                                                                                      |
|-------------------------------------------------------|------------------------------------------------------------------------------------------------------|
| <Trait name="Wilting Strike" size="big" disableText/> | Traits can be shown as an large icon. In this column you should enter when the trait could be taken. |
| <Trait name="Wilting Strike"t/>                       | Traits can also be shown smaller with text.                                                          |

### Defiance Bar Damage

| Skill               | Damage                                                                      |
| ------------------- | --------------------------------------------------------------------------- |
| <Skill id=""/>      | 200 damage (any extra notes)                                                |

</GridItem>

<GridItem sm="5">
### Swap Weapons
This is optional, but if the build makes use of other wepons depending on the encounter. It might be of value to explain this here

### Situational Skills

|                                         |                                 |
|-----------------------------------------|---------------------------------|
| <Skill name="" size="big" disableText/> | Why is the utility skill taken? |

</GridItem>
</Grid>

<Divider text="Details"/>
This is the section for the people who like to read and fully understand the build. Detailed explanations of trait/skill/class iinformation can go here


<Divider text="Rotation / Skill usage"/>
<Warning>

Golem rotations from raid builds are generally suboptimal in fractals due to <Effect name="Exposed"/> and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.\
For that reason you can find a video below with openers for each of the CM bosses:
</Warning>
<Grid>
<GridItem sm="6">

### Rotation/ Burst Opener

1.  
2.  
3.  

Note: put rotation notes here

</GridItem>

<GridItem sm="6">
<Card title="Precasting">

If you have a _Mistlock Singularity_ present you can use this rotation:

1.  
2.  
3.  

If you don't have _Mistlock Singularity_ present you can use this simplified rotation:

1.  
2.  
3.  

</Card>

### Golem Rotation

<Video youtube="" caption="ask for permission and credit the video owner here"/>

Note: The golem benchmark uses a different build setup than the ones above due to its use in raids. Check the description of the benchmark for a link to the build used.

</GridItem>
</Grid>